This deviant's full pageview
graph is unavailable.
Member
I am a Programmer
Donitz
22/Male/Finland
Why I Am Here
No reason given yet
Online (idling)
Dennis Bengs
Art Zone
Personal Zone
Misc. Zone
This is the place where you can personalize your profile!
But, how?
By moving, adding and personalizing widgets.
You can drag and drop to rearrange.
You can edit widgets to customize them.
The left side has widgets you can add!
Some widgets you can only access when you get a premium membership.
Some widgets have options that are only available when you get a premium membership.
We've split the page into zones!
Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
4th question down under "General Questions", right at the top...
So either you need to create a second solution for the Xbox version, or I need to link all of the source files, something I am having much difficulty doing/figuring out. I cannot seem to access the "TheGame.csproj" based Project I successfully created in Game Studio...
Part of the address was not converted into the hyperlink, as you can see. On the outgoing page from DA, add on the missing bit and "Go to", then click the outgoing link button as normal...
I just want to clarify... You Created the Project in XNA Game Studio Express 1.0 Refresh, yes?
I have come to several conclusions, but I will not present then until I have your reply to this, and after you have read over the 4th and 5th "General Questions" topics...
And, by the way, I was able to link successfully to every source file, except the "Game.ico" file under "Content/Icon". A Build now, and this time as an XBOX Project, returns one of the same Errors as previously encountered, "Use of unassigned local variable 'ip'" [Located: Geo2d.cs Line: 270 Column: 20] I believe that before, you concluded something was amiss with the installed components for my Visual Studio, but my personal conclusion is that the 'ip' in question must be assigned for an XBOX Build. After all, your Builds may be just fine, but yours is just for "x86", correct? The 4th question under that LINK I have provided you - you may have long since found and read that link however, I suppose - doesn't recommend targeting two Platforms in one solution. Which is what you have done in your "FirstGame" solution...Correct?
Nope. Still same problem with the url. If the project worked like it should you shouldn't have to link to any files manually. ip is the variable name of one of HUNDREDS of vector variables (basic point variable containing an floating point x and y number). There is simply no reason why that one specific variable alone would cause a problem.
I can't do much more than to target both solutions at once. I mean the main difference between an xbox and windows release is that the platform property has been changed.
--
Today is your day! Your mountain is waiting. So... get on your way!
You are satisfied that the FirstGame test works fine for Windows, yes? And you like/can deal fine with the XNA Framework software, yes? Then, can we assume the best and move up to the 2.0 version? Version 1.0 does not have an auto-conversion wizard...
4th question down under "General Questions", right at the top...
So either you need to create a second solution for the Xbox version, or I need to link all of the source files, something I am having much difficulty doing/figuring out. I cannot seem to access the "TheGame.csproj" based Project I successfully created in Game Studio...
--
Here's to the future...in XBOX Development...
Don't get Out Rigged...
As already said. If you can't open TheGame.csproj then something is definitely not right. Try downloading and opening it again. [link]
--
Today is your day! Your mountain is waiting. So... get on your way!
I just want to clarify... You Created the Project in XNA Game Studio Express 1.0 Refresh, yes?
I have come to several conclusions, but I will not present then until I have your reply to this, and after you have read over the 4th and 5th "General Questions" topics...
And, by the way, I was able to link successfully to every source file, except the "Game.ico" file under "Content/Icon". A Build now, and this time as an XBOX Project, returns one of the same Errors as previously encountered, "Use of unassigned local variable 'ip'" [Located: Geo2d.cs Line: 270 Column: 20] I believe that before, you concluded something was amiss with the installed components for my Visual Studio, but my personal conclusion is that the 'ip' in question must be assigned for an XBOX Build. After all, your Builds may be just fine, but yours is just for "x86", correct? The 4th question under that LINK I have provided you - you may have long since found and read that link however, I suppose - doesn't recommend targeting two Platforms in one solution. Which is what you have done in your "FirstGame" solution...Correct?
--
Here's to the future...in XBOX Development...
Don't get Out Rigged...
I can't do much more than to target both solutions at once. I mean the main difference between an xbox and windows release is that the platform property has been changed.
--
Today is your day! Your mountain is waiting. So... get on your way!
You are satisfied that the FirstGame test works fine for Windows, yes? And you like/can deal fine with the XNA Framework software, yes? Then, can we assume the best and move up to the 2.0 version? Version 1.0 does not have an auto-conversion wizard...
--
Here's to the future...in XBOX Development...
Don't get Out Rigged...
Previous Page12345...Next Page