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Fallout 2: Littlepip Mod by Donitz Fallout 2: Littlepip Mod by Donitz

Download the mod over here… . The current version is 1.4.

1.1: Added missing animations for Robes, Power Armor
1.2: Added missing animations for Adv. Power Armor
1.3: Fixed visibility-sphere bug
1.4: Fixed sledgehammer displacement bug

If the game crashes when you're using this mod, report in the comments what weapon you were holding, what armor you were wearing and what you were doing when it crashed. There is a possibility that some animations are broken, which could crash the game.

When used together with the Fallout 2 Restoration Project. Un-check "Weapon Animations" during the installation or they'll be replaced with the regular human animations

Video of the mod in action:…

Wow, I really didn't expect it to be this much work to make a new playable character in Fallout 2. There were more than 5000 frames of animation all in all for one character with one type of armor. There are over 100 animations, each with several frames and for each frame there are 6 directions.

I made a Blender scene specifically for capturing 3d objects to Fallout 2 sprites, but still. There was A LOT of work to be done to make just a single character. I had to model all the weapons myself since they're also part of the model. And the death animations, oh Loki the death animations... So much blood. The blood was made using a combination of particle effects and fluid simulations in blender.

All in all it took about two weeks.

I'd like to thank KP-ShadowSquirrel for his AMAZING 3d models, Rhodarein for his cool little image of Littlepip, the people at No Mutants Allowed forums, and of course Kkat for making Fallout: Equestria in the first place! Wooh!

-- littlepip_mod_readme.txt --

-- Fallout 2: Littlepip mod v1.3 --

This mod gives you the option to play through Fallout 2 as a pony from Fallout: Equestria, a crossover fiction between Fallout and My Little Pony: Friendship is Magic.
There are no seperate armor animations. But hey, those things were made for humans right?


Animations/Effects/Modding by:

Original 3d model by:
KP-ShadowSquirrel kp-shadowsquirrel.deviantart.c…

Pip-Boy image of Littlepip by:

The character Littlepip is from the Fallout: Equestria universe and was created by Kkat…


To use this mod you need the Hero apperence mod included in Sfall, which is an engine tweak for Fallout 2.

1. Install Fallout 2. If you don't have it you can buy it cheaply on Steam.

ALTERNATIVE 2. 3. Install the Fallout 2 Restoration Project

2. Install the Fallout 2 v1.02 patch (needed for Sfall)
You can get it here…
Alternatively you can use Killaps unofficial patch from

3. Download and extract Sfall in the folder where you installed Fallout 2
You can get Sfall here…

Sfall is now installed, but you still need to enable the Hero apperence mod.

4. Open the folder where you installed Fallout 2, and open the file ddraw.ini
Change the line EnableHeroAppearanceMod=0 to EnableHeroAppearanceMod=1

5. Copy the Appearance folder included in this archive to your Fallout 2 folder

Now when you create a female character, you can use the arrows above the spinning model to select Unicorn.


Very often Fallout 2 tends to have a rainbow color bug in Windows 7. You'll know it if you see it.
If that happens, simply open ddraw.ini again and change the line Mode=0 to Mode=4

Check out for the latest version of this mod.

If you find any bad bugs, please report them in the comments. Do note that missing the fall-down animation when getting shot on a new screen is a bug in Fallout 2.

I'm going to be playing through the game myself now to properly test this mod. And it was some time ago since I last played Fallout 2 :D

Add a Comment:
timelord2511 Featured By Owner Dec 29, 2015
what happens if the "spinning model" is no longer there?
chekotay Featured By Owner Nov 26, 2015
I think I just give a little try... and whoooooo, now it´s 3 hours later. :-D It´s funny mod. :-)
ZiddersRoofurry Featured By Owner Nov 11, 2015  Hobbyist Traditional Artist
Ignore the haters. This is cool. 
poke109 Featured By Owner Nov 4, 2015  Hobbyist Artist
Jesus fuck no
SilentShadows87 Featured By Owner Oct 11, 2015
mmk, so i believe i've got everything installed properly, the games working and Pip's running around atm, however im still getting a notification that the ddraw.ini files been modified and to change it back. What've I done wrong?
TheNotSoSearcher Featured By Owner Oct 8, 2015  Hobbyist General Artist
Hahahahah! This made me laugh.

... Eh, why not? I'll install it.
suspiciousrobot Featured By Owner Sep 3, 2015  Student General Artist
hopelessOC Featured By Owner Jul 5, 2015
Is there any way to make this mod compatible with FO1?
MikaLtubeyou Featured By Owner Jun 18, 2015
Alright, i just bought the game only for this mod. I hope it works.
MikaLtubeyou Featured By Owner Jun 20, 2015
It works ! Thanks a lot !
Elementofbravery Featured By Owner Jun 7, 2015
i need a little help with installation. i have competed 4 steps and am stuck on the 5th step. this is my first time using extracted files so i am unskilled in this. can some one please help. someone please explain in farther detail.  
Donitz Featured By Owner Jun 11, 2015
You need to find the folder where you installed fallout 2 and extract the files from the archive with for example 7z.
Elementofbravery Featured By Owner Jun 11, 2015
Nevermind. i got it working. thank you for your help.
Elementofbravery Featured By Owner Jun 11, 2015
so am what i think your saying is that i have to extract the mod into my fallout 2 folder. i ask this because i don't understand what you meen by "archive". is that just a fancy term for mod file or something. sorry but this is my first time modding a game.
Pav431 Featured By Owner Edited May 11, 2015
I am reporting back from a Linux system (Linux Mint 14.04 - Trusty Tahr). 

After a bit of struggle I got to make it working, so in case any other Linux-user wondered, here is what I did:

1) Install Fallout 2
2) Install Killap's unofficial patch
3) Do the 4th and 5th point from the mod's author
4) In terminal, type 'winecfg', under Applications tab click Add application, find your Fallout2.exe and OK. 
5) Click on the now present Fallout2.exe in the Application Settings box and go to 'Libraries' tab.
6) Into the 'New override for library' type ddraw.dll and click add and confirm.
7) You should have a 'ddraw (native, builtin)' listed in Existing_overrides.
8) Click OK and done, both, SFALL and this mod should work now, only for some reason it does so only if you launch the game directly from it's directory. (E.g: Double-clicking it's exe directly or launching it from a Terminal from it's directory with 'wine ./Fallout2.exe')

And now as of the mod itself: Love it. Even though I never played Fallout 2 before I like it much better than the Anthro mods for Fallout 3! Amazing work with all the textures!
looterguy Featured By Owner May 2, 2015
i must ask. If i wanted to try converting this to fallout nv/3 would that be ok with you?
Donitz Featured By Owner May 5, 2015
Sure thing!
blaszei Featured By Owner Apr 29, 2015
Blashemy !!!! : )
nudarkf Featured By Owner Apr 28, 2015
This is amazing. I have a request though: could you, perchance, upload the source files? The models, animation, etc. It would be really awesome. :) I'd like to use them for something.
Crosswire40 Featured By Owner Apr 7, 2015
This is AMAZING! Fallout 2 is a great game and this mod is just...oh god you deserve a hug for this my friend! Great work!
tingmarco Featured By Owner Jan 26, 2015
and will you make a mac version and also make one for velvet remedy?
Donitz Featured By Owner Feb 9, 2015
This version should work just the same on mac, although the setup instructions would be different.

I don't really have time to make another model. I wish I'd have used a generic rig instead which would have made it easier to switch models.
fonypan Featured By Owner Jan 18, 2015  Hobbyist General Artist
I'm a total newb to this modding stuff, but not to getting old games to run.

But I'm stumped. 

I got the game with the mod all running, then the next day, trying to open the game freezes my whole machine, making me have to do a force shut down.

I'm running windows XP.
malgrumm Featured By Owner Jan 9, 2015
might have to give this a go if i can get it to run on Win 8
XANAPRIME Featured By Owner Dec 23, 2014
I love this mod, will you ever make one for Puppysmiles? :D
ArcticZeal Featured By Owner Aug 16, 2014
Make me re-download Fallout 2? I am loving it already! 
Cluelessbrony Featured By Owner Edited Aug 9, 2014
I found a small bug. The mod worked perfectly for a time, but now I'm having a few issues. After I outed Chad for skimming and completed the missing person quest in Broken Hills, my character is a default female character unless I'm running. If I'm standing still or walking, it's just a regular old human. Any way to fix this?

EDIT: The problem only started when I equipped the scoped hunting rifle from the missing person quest. When I dequip it, I turn back into a pony again. It appears to be a problem with the rifle.

EDIT2: The same thing happens with the sniper rifle.
Donitz Featured By Owner Aug 10, 2014
The sniper rifle uses the generic rifle model and it seems to work fine. Which armor are you wearing?
Cluelessbrony Featured By Owner Aug 10, 2014
It seems to be happening with any armour I put on. That includes the Bridgekeeper's Robes, Metal Armour, and Enclave Power Armour (I forget what it's actually called).
Donitz Featured By Owner Aug 12, 2014
Oh right. You must accidentally have used the new animations.

"When used together with the Fallout 2 Restoration Project. Un-check "Weapon Animations" during the installation or they'll be replaced with the regular human animations"
ZuTheSkunk Featured By Owner Aug 4, 2014
So, I just managed to finish the game with the mod. Loved it. :)

One thing I noticed though is that Littlepip's running animation doesn't seem to go smoothly. It's especially visible when she runs in a straight line, with there being a bunch of milliseconds of break before the animation loops. I don't know if it's a problem with the animation itself or with how the game renders them...
Donitz Featured By Owner Aug 5, 2014
It could have been off by a frame. Or it could just have been Fallout 2, since he running animation is handled in a weird way.
DrSomepony Featured By Owner Jul 30, 2014  Hobbyist
Man, I can't play the game without it anymore. xD
Kursed-Life Featured By Owner Jul 20, 2014
You have just made me buy FO2. You monster.
BreakinBenny Featured By Owner Jul 25, 2014  Student Filmographer
You wouldn't have to *buy* FO2 if you got the first three Fallouts on when they were free, for a limited amount of time.
Kursed-Life Featured By Owner Jul 25, 2014
I don't get over to GOG very often, so I miss the deals most the time.
BreakinBenny Featured By Owner Edited Jul 26, 2014  Student Filmographer
Ah well, good idea to register and allow getting messages from the staff...for the sake of some nice offers later. It's guaranteed the Steam versions of the first Fallouts are not as good.
GameMakingOtaku Featured By Owner May 28, 2014
I'd love to see a TCM for Fo2. It sucks you're not making one, but I completely get it.
Silnev Featured By Owner May 13, 2014
this looks awesome. 

you ever plan on adding more character choices for fallout 2?
Donitz Featured By Owner May 14, 2014
No. It took a a long time to only make one character so I don't think so.
Silnev Featured By Owner May 14, 2014
k, that's cool man, still great work. 
Ask-Cake-And-Writers Featured By Owner Apr 26, 2014  Hobbyist General Artist

Could someone give me a play by play on how to install/download this?

I'm having trouble with a few things, for instance, I downloaded sfall, but there was no "EnableHeroAppearanceMod=0" in ddraw.ini.

Am I doing something wrong? I just really need help with this, thanks.

Donitz Featured By Owner Apr 27, 2014
EnableHeroAppearanceMod is included in ddraw.ini in sfall. You have to replace the old files in the folder where you installed fallout 2.
Ask-Cake-And-Writers Featured By Owner Apr 28, 2014  Hobbyist General Artist
Which files precisely?
Zaphlyn Featured By Owner Apr 22, 2014
Is there currently any way to edit the pony in game (such as coat color, mane color and/or mane style)? If not are there any plans to add anything like that? Also if there is no possible way to edit the pony in game, would it be possible and/or have your permission to edit the character model via files?
Donitz Featured By Owner Apr 22, 2014
It would be possible to change the hue and colorize the sprites if you unpacked them all, edited them and them put them all pack in their respective files, but that's quite a long task unless you automate it.
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Submitted on
August 19, 2012
File Size
23.3 MB
Submitted with


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