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Stage3D is a new, low-level API created by Adobe which gives the developer access to hardware-accelerated 3D and 2D rendering via the computer's GPU (Graphics card).

I started to play around with Stage3D a couple of days ago, after I read about it on [link] . I was actually quite surprised how easy it was to use. The samples provided in the articles were pretty much all you needed to get started.

The hardest part was programming the vertex and pixelshaders in AGAL, a low-level Graphics Assembly language made by Adobe. But it certainly wasn't as hard as I would have excepted it to be, once you got used to it.

Stage3D requires Flash Player 11 to run at all. Sadly, I discovered that you (for now) can't run Flash files incorporating Stage3D in your browser like any other Flash file. You can get it to run by using the direct blit setting in HTML's object tag where you embed the Flash. On dA you don't get to control the underlying embed code, so for now it doesn't work on deviantArt. You can however run it locally if you have Flash Player 11.

If you like to try it, just press the DOWNLOAD button -->

Both the .swf file and the source code for FlashDevelop is included. Yes, this project was once again made entirely within FlashDevelop + Flex 4.5.1. In other words, entirely for free!

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Submitted on
November 21, 2011
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:iconbrownycoke:
It's just an image?
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:icondonitz:
Hardware acceleration isn't supported on dA. Download and run the Flash locally to the right.
Reply
:iconlessdeviant:
!lessdeviant Jan 10, 2012  Hobbyist General Artist
Too bad DA doesnt support it yet. I'm a 3d-artist and thought about how awesome it would be, to present my portfolio realtime. I grabed the Unity 3.5 Beta, managed to export a swf and failed big time. Thanx for clearing that up :)
I'm not a tech guy at all but Unity exported a couple of project folders. Assets, temps, librarys... The swf itself doesnt include it ? I was wondering because depending on the complexity of the content, the swf file size exploded
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:icondonitz:
I know right. If only dA had support for Stage3D I would bet we'd be seeing a lot of awesome 3d based stuff here, like first person shooters and ports of old 3d games and whatnot.

I'm not sure how Unity handles exporting stage3d projects. I'm surprised it even has that functionality since they'd probably need some kind of pre-built framework in Actionscript to handle the project.

Assets usually refers to things like models, textures, sound etc. Not sure what the other folders contains.
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:iconzowieblaze:
~ZowieBlaze Nov 21, 2011  Student Digital Artist
That's awesome. :O I really wanted to get into 3D stuff, but coding was a pain. Does this program model figures, or just landscapes?
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:icondonitz:
It models everything, as everything in traditional computer graphics is made out of triangles. If this demo was in wireframe you would be able to see that the clouds and trees are all made out of 4 vertices, forming 2 triangles forming a single image.
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:iconzowieblaze:
~ZowieBlaze Nov 21, 2011  Student Digital Artist
Coolio, thank you!
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:icontemplate93:
*template93 Nov 21, 2011  Student Digital Artist
got any plans to use this for something or is it just practice of the programe?
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:icondonitz:
Just practice. I've already implemented the same things in XNA, and since Stage3D is so new I figured I'd give it a shot.

Who knows, if Stage3D becomes widely adopted having knowledge how to use it may come in handy.
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:icontemplate93:
*template93 Nov 21, 2011  Student Digital Artist
not bad though, kinda looks like one of those sim city game mountains you can make in game.
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